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Games & entertainment

Plan around release dates and price the accessory tail daily.

A publisher sets the release date, customers pre-order against it, and last generation's stock loses value while everyone watches the new one.

    FIELD READ / 01

    Find where the margin goes in games.

    Launches set the calendar

    Demand arrives as events. A weekly average describes almost none of it.

    The release week can move

    Pre-orders are already taken against it, and the allocation already placed.

    A platform transition ages the range

    New hardware lands and last generation loses value every week it sits.

    The accessory tail goes unread

    Hundreds of small lines carry the margin the hardware never does.

    TWELFTH MOVES / 02

    Make the calls that matter in games.

    A release is compared against the closest launches your range has already traded. Every promise taken at the counter sits against the allocation actually confirmed for release week. Accessory attach and used stock are re-read every day, so the lines around the hardware get priced with it.

    Plan each launch as an event

    A launch comparison

    Match pre-orders to supply

    A pre-order position

    Price attach and trade-in daily

    An attach and trade-in read

    ALSO FOR / 03

    Explore the other trades twelfth covers.

    NEXT MOVE

    See twelfth on games ranges.

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