Games & entertainment
Plan around release dates and price the accessory tail daily.
A publisher sets the release date, customers pre-order against it, and last generation's stock loses value while everyone watches the new one.
FIELD READ / 01
Find where the margin goes in games.
TWELFTH MOVES / 02
Make the calls that matter in games.
A release is compared against the closest launches your range has already traded. Every promise taken at the counter sits against the allocation actually confirmed for release week. Accessory attach and used stock are re-read every day, so the lines around the hardware get priced with it.
Plan each launch as an event
A launch comparisonMatch pre-orders to supply
A pre-order positionPrice attach and trade-in daily
An attach and trade-in readALSO FOR / 03
Explore the other trades twelfth covers.
- Grocery & convenienceThin margins, thousands of lines
- Health & beautyFast launches, long-tail ranges
- Fashion & apparelSeasonal ranges, size curves, markdowns
- Auto partsFitment-driven range, six-figure catalogue
- Toys, hobby & collectablesPre-orders, releases and collectables
NEXT MOVE
See twelfth on games ranges.
A pilot is configured around your categories, your buyers and the data they already trust.
